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f-GAIL: Learning f-Divergence for Generative Adversarial Imitation Learning

Neural Information Processing Systems

Imitation learning (IL) aims to learn a policy from expert demonstrations that minimizes the discrepancy between the learner and expert behaviors. Various imitation learning algorithms have been proposed with different pre-determined divergences to quantify the discrepancy. This naturally gives rise to the following question: Given a set of expert demonstrations, which divergence can recover the expert policy more accurately with higher data efficiency? In this work, we propose f-GAIL - a new generative adversarial imitation learning model - that automatically learns a discrepancy measure from the f-divergence family as well as a policy capable of producing expert-like behaviors. Compared with IL baselines with various predefined divergence measures, f-GAIL learns better policies with higher data efficiency in six physics-based control tasks.


f-GAIL: Learning f-Divergence for Generative Adversarial Imitation Learning

Neural Information Processing Systems

Imitation learning (IL) aims to learn a policy from expert demonstrations that minimizes the discrepancy between the learner and expert behaviors. Various imitation learning algorithms have been proposed with different pre-determined divergences to quantify the discrepancy. This naturally gives rise to the following question: Given a set of expert demonstrations, which divergence can recover the expert policy more accurately with higher data efficiency? In this work, we propose f-GAIL – a new generative adversarial imitation learning model – that automatically learns a discrepancy measure from the f-divergence family as well as a policy capable of producing expert-like behaviors. Compared with IL baselines with various predefined divergence measures, f-GAIL learns better policies with higher data efficiency in six physics-based control tasks.


Reinforcement Learning Based Pushing and Grasping Objects from Ungraspable Poses

Zhang, Hao, Liang, Hongzhuo, Cong, Lin, Lyu, Jianzhi, Zeng, Long, Feng, Pingfa, Zhang, Jianwei

arXiv.org Artificial Intelligence

Grasping an object when it is in an ungraspable pose is a challenging task, such as books or other large flat objects placed horizontally on a table. Inspired by human manipulation, we address this problem by pushing the object to the edge of the table and then grasping it from the hanging part. In this paper, we develop a model-free Deep Reinforcement Learning framework to synergize pushing and grasping actions. We first pre-train a Variational Autoencoder to extract high-dimensional features of input scenario images. One Proximal Policy Optimization algorithm with the common reward and sharing layers of Actor-Critic is employed to learn both pushing and grasping actions with high data efficiency. Experiments show that our one network policy can converge 2.5 times faster than the policy using two parallel networks. Moreover, the experiments on unseen objects show that our policy can generalize to the challenging case of objects with curved surfaces and off-center irregularly shaped objects. Lastly, our policy can be transferred to a real robot without fine-tuning by using CycleGAN for domain adaption and outperforms the push-to-wall baseline.